The BiblioNest. Curate your collection, your way.
© 2026 Ann Mathenge · Built with love, coffee, and cat hair.
Loading...
© 2026 Ann Mathenge · Built with love, coffee, and cat hair.
By Sybille Lammes, Joost Raessens, Michiel de Lange, Jos de Mul
In this edited volume, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern human identities, but are in fact the means by which people create their identity. From discussions of World of Warcraft and Foursquare to digital cartographies, the combined essays form a groundbreaking volume that features the most recent insights in play and game studies, media research, and identity studies.
Published
2015
Format
-
Pages
366
Language
English
ISBN
9789089646392